Saturday, 16 July 2011

Post 11 - Walk Cycle Mapping

A couple of weeks ago, I created a walk cycle using an earlier rig. I've decided to map this existing animation onto my newly established rig. This was achieved by consolidating all of the old rig's layers onto one layer and then importing it into the new rig's scene. This layer was then locked as a reference layer and the new rig was then animated using the stepped pose to pose method. Once this was done, the stepped tangents were changed into clamped tangents and mapped to minic the early animation. Once this was done, the odd layer/rig was removed and final tweaks and changes were performed.




As the clavicle control and other changes had been made, it was not an exact match. However, I am pleased with the results and have now saved this onto the Trax Editor. This required making a 'character set' of the rig. I also made a face sub character set, which encompasses the face. This means that any facial animations I make will be saved as a separate Trax animation and can be edited in the same way.  


I did come across a problem with Maya 2012 and that was that when a character set had been made, the Graph Editor could only show one curve at a time and not multiple ones. As I made a post on the CG Society, I got a response saying that it is a problem which Autodesk are currently working on. As I felt that this could be a major problem, I reverted back to Maya 2011. This was not a problem however, as all of the other tools I want to use are also part of the 2011 edition. 




Walk Cycle mapping - LINK 

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