Since setting up the Human IK, I wanted to add some other detail in order to create a series of animations with two different characters. I have created and skinned the shorts as well as some trousers, knee pads (a set for trousers and for the shorts), elbow pads and a stab vest). I have also changed the material attributes of the figure from grey to a skin colour. I have also altered the figure's chest to a white in order to appear like a t-shirt. These have all been skinned and placed them onto separate layers.
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Armour |
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Trousers |
I feel much better about this progress as I was concerned that any animation would suffer from the feeling of not being complete. Once I have fully tested the skinning and Human IK, I will begin to concentrate on animating. Most recently, I devised a plan of what animations I am going to be creating. This is a mixture of cycles and short animations involving two characters. They are as follows:
1) Walk cycle - Relaxed
2) Minor injury walk cycle - Clutching side, minor limp
3) Severe injury walk cycle - Very erratic walking, 'pain cycle'
4) Death one - Fall to knees, then stomach with arms up
5) Death two - Slips 'curves and twists', flips onto back
6) Close combat: Assassination one - punched then knife into chest
7) Close combat: Assassination two - sneak from behind, struggle then knife to slit throat
8) Close combat: Assassination three - punch blocked then kick to the side and knife to the head
This is the initial structure of what I intend to animate and are subject to change according to time and feasibility.

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