Tuesday, 13 September 2011

Post 20 - Final Animations

I have been grafting hard over the last couple of weeks so haven't blogged for a while. I have now taken Joe's advice on board and have worked on the animations some more. Tweaks which have taken place include


- loosening up some of the joints by staggering the limbs
- Fixing as much of the euler errors (think I've now got them all)
- Cleaning up lost keys in the saved clips
- General scene efficiency.


As the scene requires different camera motions and movements, I have also assigned the camera in the scene a character set. This allows me to plot out keyframes and movement for different animations and then saving them, just like a regular animation clip. This will speed up the process of rendering as setting up the cameras for me is the longest part (that and rendering out all footage as individual files)


This image shows the camera with three different motion paths. Each path represents a saved clip or track in the Trax Editor. Like the other character sets, the key frames saved can also be altered after saving it. 

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