Thursday, 11 August 2011

Post 16 - Death Animations & Walk Tweaks



Its been a couple of weeks since my last post, but I have now completed another two animation sequences. These are called 'Death One' and Death Two.


Death One features the character being struck on the shoulder / side and consequently falling to his knees and ending face down on the floor. This animation features all of the usual animation techniques such as staggering actions, weights distribution and 'bouncing limbs' (i.e. limbs responding as they should to hitting a surface and continue to move/bounce). As my work is becoming more and more challenging, I am now looking more closely at some of the gaming references I mentioned in earlier posts (namely Resident Evil 5 and Halo Reach).


On top of this, I am now in the habit of recording myself acting out particular sequences. Both death sequences were created initially from looking at these recordings. Below are links to the sequences and below them are the other walk cycles, which I have now improved, using Joe's feedback.


Some of the things which have been tweaked include the following:


- Lighting stripped down
- Static 'two-point' camera set-up introduced
- Upper body motion toned down
- Regular walk hips and head/neck staggered




'NEW' Death One - LINK
'NEW' Death Two - LINK
Walk Cycle 2nd PassLINK
Minor Injury Walk Cycle 2nd PassLINK
Severe Injury Walk Cycle 2nd Pass - LINK

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